Reality Construction of Gamers In Online Media (Case Study Kompas. Com)
Euis Komalawati - Personal Name (Pengarang)
Prosiding
2021
Jakarta : Institut STIAMI
Gamers as a term for online game players initially had a negative stigma as a lazy and antisocial group. But along with the industrial revolution 4.0, many studies have shown changes in the stigma of gamers in the community. Changes in the pattern of thinking or the view of society towards gamers is not separated from social construction. Peter L. Berger and Thomas Luckmann view social reality as a dialectical process that passes externalization, objectivation and internalization. This research is to find out the reality construction of gamers in kompas.com online media. With the Pan & Kosicki framing method, the analysis unit of this study is 5 article text gamers news on kompas.com. The results showed kompas.com frame the reality of gamers in a positive stigma in the discourse of promising professional opportunities, opportunities for e-sports athletes, and the phenomenon of the opening of current study programs in universities.
Detail Information
Bagian |
Informasi |
Dosen Pembimbing |
|
Pengarang |
Euis Komalawati - Personal Name (Pengarang) |
No. Panggil |
PRO DOS 2021 |
Subyek |
Reality Construction Gamers Online
|
Klasifikasi |
PRJ0005 |
GMD |
Prosiding |
Penerbit |
Institut STIAMI |
Tahun Terbit |
2021 |
Tempat Terbit |
Jakarta |
Citation
Euis Komalawati. (2021).
Reality Construction of Gamers In Online Media (Case Study Kompas. Com)().Jakarta:Institut STIAMI
Euis Komalawati.
Reality Construction of Gamers In Online Media (Case Study Kompas. Com)().Jakarta:Institut STIAMI,2021.Prosiding
Euis Komalawati.
Reality Construction of Gamers In Online Media (Case Study Kompas. Com)().Jakarta:Institut STIAMI,2021.Prosiding
Euis Komalawati.
Reality Construction of Gamers In Online Media (Case Study Kompas. Com)().Jakarta:Institut STIAMI,2021.Prosiding